Conrad receives a blackmail demand, which Gus recognises as being sent by a grid-shadow called Spider. After involving Cinque and their Insight contacts, they figure out this is none other than Donald Gettys. An arranged meet goes a little bit sideways, with both parties walking away, Gettys ensuring his freedom with threats against the Vych family. They do learn that Gettys is in league with V0RL, who they now suspect is a VoidCorp AI. How the Nariacs fit into things is no clearer than before; their aqua-laser imports having apparently been endorsed by the Regency. Alan Quinn begrudgingly accepts the stalemate, having traced Gettys getaway car to the VoidCorp embassy building.
Conrad shows up late for his first day of intensive power-armour training. Alloy sends The Cleaners round to Immersive Visions. Gus decides to relocate offices to Haven 6. Ms Fenrir and Gerry Atoz likewise take up residence there. Demon proclaims Abigail to be partially sentient.
Mayhem invites the crew out to dinner, offering to buy out their share as he knows they have aspirations of ship-ownership. While they had intended to follow a lead on the Free Trade Guild, Mayhem wants to make a small detour for a rush deliveryfor the Nariacs, requiring them to beat the Lighthouse to Mikoa, to which the others agree. Just before they leave Aegis, Gus gets a message with familiar encoding…
## A little bird tells me you’re chasing the Lighthouse. It’s all fun and games until someone undertakes an updated survey of Mikoa B; then it’s absolutely hilarious! — Doc P. ##
Arriving in Mikoa, cargo is unloaded at the M3 Orbital Production Facility orbiting A3 and the Sparrow travels to the system’s secondary star. A Nariac patrol craft hails them. Gus seems to not make a good first impression and the vessel adjusts course to keep an eye on them.
Of Mikoa B’s seven planets, only the innermost draws attention. An energy signature near the north pole leads first to caverns containing crystal growths that strongly resemble 3Ds, and then to a hidden colony of isolationists, originally founded many decades ago by refugee Nariac nonconformists, psions, and mutants. Following a relatively cordial encounter, they are given the name of a trusted agent aboard the Lighthouse – Galindria Sunfire. The crew hastily get off-world and land on the other inner terrestrial worlds in an attempt to distract the patrol ship tailing them. After meandering through the rest of the system, the Nariacs enter orbit around B1 for an hour before heading back to the main star. By the time both ships arrive back at Mikoa Three, the Lighthouse has arrived.